Johan Steen, freelance 3D Artist currently located in Gothenburg, Sweden.
//Yes, this page is an old draft, and scheduled to be updated shortly (probably in Dec 2011)…//
I don’t mind relocating to other areas or countries if the need is there for an interesting project or job on-site.
I’m very passionate about modeling, texturing, lighting and animation. Especially developing characters or creatures. I really enjoy how the 3D industry keeps redefining itself every year and to keep pushing the envelope.
Originally I started out my career as a computer games programmer until I got hooked in the 3D world. Since then I’ve never looked back and have been fortunate enough to work with companies and studios in different parts of the world.
For more information feel free to contact me. Don’t forget to check out my portfolio and showreel as well.
3D Services for hire
As a freelance artist, I’m available for hiring worldwide on a project by project basis.
These are the services I provide, inquiries are welcome.
3D Scenes & Illustrations
Complete creation of CG art including design, 3D modeling, texturing and high resolution rendering.
Characters, creatures, objects and environments for print, advertising, mattes and other related areas.
Visualization & Industrial Design
Visualization or pre-viz of vehicles, interiors, industrial products and of course architectural visualization.
Animation & Visual Effects
Character animation and CG created visual effects for integration with existing footage.
Creation of low poly 3D characters and objects as well as imagery for computer and video games.
A few credits
Here is a small selection of some of the things I’ve been involved with over the years as a 3D Artist.
It’s not meant to be a CV but just to display some different areas I’ve been working within. Feel free to contact me for a full resume.
- FXRealm Studios (Industry: Film and Content Creation)
Position: Head of 3D > Miscellaneous 3D Projects
- International Media Arts (Industry: Film and TV)
Position: Creative and Art Direction > Character Modeling and Animation, Matte Paintings
- Project Diaspora (Industry: Computer Games)
Position: Freelance Artist > 3D Content Creation for MMORPG Game
- Stabilus / Dorstop (Industry: Advertisement)
Position: Freelance Artist > Illustration for advertisement
- Liquid and Liquid (Industry: Film)
Position: Freelance Artist > Character Animation for Movie opening sequence
- Other clients includes but not limited to: ANR BBDO, Creative Futures, Qio, US Navy, Magasinet Filter.
- Filter Magazine
Issue 10, October & November 2009 » 3D illustration
Dinochicken for an interview with Jack Horner.
- Filter Magazine
Issue 8, June & July 2009 » 3D illustration
Vintage furniture for an IKEA history article.
- 3D World Magazine
Issue 97, December 2007 » 3D image
Vue Competition Winner Image
- US Navy – Warfighter Solutions Magazine
June 2005 » Cover Image
Science Fiction image for a futuristic warfare theme.
- Finalist and Second Runner Up as one of the three winners in the Vue 3D Environment Competition 2007 presented during Siggraph 2007, 7th of August. The Pod Bay was my contribution.
Weapons of choice
Being a CG Artist for many years, I’ve had the opportunity to work with most 2D, 3D and animation software on the market, especially when working within studio environments.
When I work as a freelance artist, I’ve tried to build up a versatile toolbox that fit my workflow. I always try to use the tool that’s best for each purpose, and over the years I’ve got my favorite setup which has been within my budget. I have quite some experience of other 3D applications as well though, in the end it’s just tools in a toolbox, not religion.
- NewTek LightWave 3D
- Luxology modo
- Pixologic ZBrush
- e-on Vue Infinite
- Autodesk MotionBuilder
- Next Limit RealFlow
- Adobe After Effects
- Adobe Photoshop
- Adobe Premiere
- Eyeon Fusion
CG Artist for Hire
I am available for hiring on a freelance basis. For interesting, long term projects I don’t mind relocating to work on-site.
I’ve developed a workflow using certain applications I’m happy with, but I’m comfortable and experienced using most of the common industry standard 3D applications.
Feel free to contact me if for any further questions. Don’t be a stranger.