Katana – Gets New Anatomy and Topology

There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase.

Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I took it back a few steps and went back into the modeling phase to fix her up a bit. She was a bit reluctant at first laying down under the knife, but at last I talked her into it.

So I just wanted to post this quick update of where I am with her at the moment, with her anatomy update.

Work in Progress of Katana

Improving the proportions of the anatomy

I am by no means finished with the anatomy changes, but the image above shows some of the progress I’ve made so far. I have given her better proportions on the skull and the overall body shape. Started defining the shoulders, neck, crouch, stomach and so on much better. I will post more detailed shots from several angles and closeup wires as soon as she comes off the operating table, sometime tomorrow. Keep your fingers crossed everything goes well.

Modeling Music: The Whitest Boy Alive – Dreams

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