I’ll see if I can further streamline my cloud based rendering setup for LightWave 3D using Screamernet on cheap Amazon EC2 instances. Current mission is to try to bring local folders into the mix, which would save time on keeping plugins often updated current. I’m considering making a tutorial on how I’ve setup my LightWave 3D cloud renderer when my daily amount of time stops shrinking.
LScripting on the iPad
LightWave 3D LScript development on the iPad.
LScript Package for Sublime Text
My LightWave 3D LScript Package for Sublime Text 2 is now available at GitHub with features like syntax highlighting, auto completion, templates, snippets and comment toggling.
Film Camera Rig for LightWave 3D
A film camera rig for LightWave 3D which I’d like to share with the community. The rig is designed to be simple, easy and straightforward to use.
TreeSketch 2 for iPad to LightWave 3D
The other day I downloaded the TreeSketch 2.0 app for iPad and I’ve just spent some time getting to know it. I’ve used my fair share of tree generating apps over the years. Vue, Onyx and X-Frog comes to mind as well as LightWave plugins like Tree/Leaves generator and DP_Verdure. While all of them good…
All My LScripts are Open Sourced
Today I uploaded the source codes for all versions of all my released LScript plugins for LightWave 3D to Google Code. I’ve been wanting to do that for some time so others can study and learn from my scripts, as well as increasing the reliability to use them in production as they can be tweaked…
Transfer By UV Released
A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the…
Conform By UV Video Tutorial
Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you’re interested…
Conform By UV Released
Here’s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to…
Render Presets Plugin for LightWave 3D
I just released Render Presets, another free plugin for LightWave 3D, which lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between…