Okay, a few hours has passed since my earlier post and it’s time for me to call it a night.
Naturally I couldn’t completely finish her in this amount of time, as it’s quite a tedious task creating a detailed CG character. But I came pretty far though.
I more or less completed painting the textures, and that’s where I devoted most of the time I spent with her tonight. I ended up with a diffuse map (color map), epidermis map, subdermis map, occlusion map, reflection map, fresnel map, bump map and a normal map. Phew! With those maps fed into the simple skin material in LightWave 9.6 blended with the SSS 2 (SubSurface Scattering) shader I got the above skin material.
I also worked on the eyes, where I used the SSS 2 shader as the base for the eyeball material. Other than working with textures and shading, I added the eyelashes and eyebrows, blocked in the beginning of a top for her and started blocking out some hair guides too.
So I’m pretty happy with the progress tonight. What’s still left to do now is some final polishing on the textures and shading networks, completing the work with the hair guides and finish her top and maybe one more accessory to equip her with. If I’m in the mood I might do a minor rig to make the final pose a tad more interesting.
Tomorrow is a working day, but hopefully I’ll have some time in the evening to continue this project.
Oh, and I almost forgot, I named her as well, so the lady in the render above is called Elly, hello Elly.