3D
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Destrachan – The Sculpting is Almost There
Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment. I made the render above in Modo by taking my low resolution base mesh and exporting a…
Destrachan – Made a Decent UV Map
When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…
Destrachan – Sculpting the Evil
Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it. Anyway, continuing from the…
Destrachan – Something Evil Has Begun
I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though. To get my juices flowing and get back in the groove I started a new project today (again… hehe)….
Some LightWave 3D Modeling Tips and Tricks
Aug 17, 2008: I’ve written a more updated version of this post here. This is a follow up to my post earlier today to share some of my modeling “secrets” to be able to model as fast as possible with LightWave 3D. Perhaps some of you out there will find this or parts of it…
Still Operating on Kat but Here is a Hand Update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – Gets New Anatomy and Topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
CG Challenge XXI – Strange Behavior
CG Society just announced CG Challenge XXI – Strange Behavior. Excerpt from the challenge website: “The CG Challenges are the largest online art contests of their kind, with huge amounts of sponsorship and publicity for each challenge. Working within guidelines and software limitations, artists are challenged to create outstanding artworks based upon set themes while…
Pin-Up Morning Doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session. It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out…
The Art of the Female Anatomy
Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems. This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to…