Some Prehistoric Doodling

As ZBrush 3 was recently released, I’ve finally started taking the time needed to fully learn this lovely piece of software. Lot’s of more things for me to explore in this package, but I am getting there. Here is a doodle I made this morning just after I woke up while drinking my morning coffee….

Prehistoric Creature Doodle
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Cleaning Out My 3D Closet

Time for another blog entry from me. I was taken out of business for a while after going through dental surgery. Nothing I can recommend. Huhuhu! Anyway, I will continue posting on the projects I’ve been working on lately, and probably have one or two of them finished during the next week. But today I…

Characters in Progress
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ZBrush 3 is Here!

The development phase has been going on for years and what originally was supposed to be ZBrush 2.5 now finally hit the streets as a more significant upgrade, and got the 3.0 extension instead. Pixologic has worked hard on this update and it has been well worth the wait! Woohoo! I just got my upgrade…

ZBrush 3 Logo
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Some Major Behind the Scenes Web Updates

The site has been in in a movement phase for a few weeks. The layout has looked weird in many places, text blocks has looked strange and messed up, some links hasn’t worked. But now the update is 99% finished, just some minor cleaning up on some stuffed away pages and update some old buttons….

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And We Have Shading

Here’s a quick update of my progress with this female character since yesterday. I finalized the facial features tonight, and started working on the shading and textures. Here’s my current state of her. I’ve finished the eyes and textured them. I’ve also started paint the textures for the skin. There is still some more work…

Katana - Work in Progress 4 - Render
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Cooking Fibers Resulted in a World of Hair

Alright, this piece has continued to progress. I’ve mostly concentrated on the head since the last update. I have tweaked the mouth and eyes a bit more and also finished the ears and attached them to the skull. I still have some finer adjustments left to do on the facial area before I am completely…

Katana - Work in Progress 3 - Render
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Looping in the Face on Katana

I had some other business to take care of, so I had a break for a few days from this piece. Tonight I got back to her again though, and I have made some more progress to her since the last post. I’ve spend this night working on the facial structure, and have been focusing…

Katana - Work in Progress 2 Wire
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Katana, New Female Character Started

I’ve begun working on a new character today. I have a pretty good idea where I’ll take her and how the final image shall look. This will end up as a single still only. I’ve focused a great deal on edgeloop modeling on this one, to finetune my skills in that area. The topology of…

Katana - Work in Progress 1
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A Few 2007 Updates

Already into February and I haven’t yet posted a blog entry in 2007. The two first months this year have been unbelievable hectic. I had to rearrange a lot of things and start planning how 2007 should work out for me. Anyway, the first blog post of the year is finally here. The image above…

artstorm manual - cover
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A Female Character Session Has Started

I got back home today, after being on the road for a few days during the Christmas holiday. One of the two December holidays are over anyway. Now I just gotta make it through New Years Eve alive as well and everything will be just excellent. The first thing I did when getting back today,…

Jenni - WIP 1
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