ZBrush
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Destrachan – Painted and Rigged
Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D. When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some…
Destrachan – First Pass of Painting
Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image. It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture…
Destrachan – Sculpting is Finished
As Siggraph is this week, most companies in the industry have new exciting things to present or release. And yesterday was definitely Christmas for me. I was like a kid in a candy store with all the new toys I got. ZBrush 3.1 (Outstanding update!), Vue 6.5 and LightWave 9.3. So I kept myself pretty…
Destrachan – The Sculpting is Almost There
Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment. I made the render above in Modo by taking my low resolution base mesh and exporting a…
Destrachan – Made a Decent UV Map
When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…
Destrachan – Sculpting the Evil
Time for a new Destrachan update. Another completely unrelated project with a tight deadline came in between, but today I’ve continued working on my Destrachan creature. The project that came in between is finished, and I’ll be able to post about it in two weeks when I’m allowed to publish it. Anyway, continuing from the…
Pin-Up Morning Doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session. It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out…
ZBrush + LightWave 3D = True!
It was time! Time at last to bring one of my creations into another renderer than ZBrush. I doodled up something in ZBrush and moved it into LightWave 3D for rendering this time. Below is a rendering of my only 2470 polygons large mesh inside of LightWave with a displacement map. It did actually take…
Chupacabra – Rendered Update
A small update on the doodle I posted earlier today. I wasn’t completely happy with the look I got from the default rendering settings in ZBrush, so I spent some time reading up on the different settings and how they worked. So I just wanted to post a new version of this doodle with some…
Chupacabra ZBrush Doodle
I’ve continued my explorations into the ZBrush universe and this is what popped out. I love the freedom to just mindlessly sculpt in this application. Hope you enjoy it. I’ve been into improving my ZBrush skills for about a week now I can say this software is truly amazing and will for sure improve my…