Here is a collection of images from a character sculpting session I had tonight.
All images are screengrabs of the ZBrush canvas with some post processing done in Photoshop.
I sculpted this guy from a bunch of ZSpheres without a determined destination. I didn’t use any references this time but let the character design come to me as I went along. That’s one thing I really love about ZBrush, the freedom to just let the juices flow. I GoZ:ed into modo a few times for geometry additions, new SubTool basemeshes and clean ups.