Still Operating on Kat but Here is a Hand Update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – Gets New Anatomy and Topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
CG Challenge XXI – Strange Behavior
CG Society just announced CG Challenge XXI – Strange Behavior. Excerpt from the challenge website: “The CG Challenges are the largest online art contests of their kind, with huge amounts of sponsorship and publicity for each challenge. Working within guidelines and software limitations, artists are challenged to create outstanding artworks based upon set themes while…
Pin-Up Morning Doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session. It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out…
The Art of the Female Anatomy
Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems. This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to…
Let’S Give Kat a Sword
There’s been lot’s of ZBrushing in the log lately, but I’ve continued working on among other things my Katana character piece at the same time. So while I was in LightWave 3D today modeling on Kat we talked about accessories. Yes, you do actually have to talk to your characters while modeling them. How else…
ZBrush + LightWave 3D = True!
It was time! Time at last to bring one of my creations into another renderer than ZBrush. I doodled up something in ZBrush and moved it into LightWave 3D for rendering this time. Below is a rendering of my only 2470 polygons large mesh inside of LightWave with a displacement map. It did actually take…
Chupacabra – Rendered Update
A small update on the doodle I posted earlier today. I wasn’t completely happy with the look I got from the default rendering settings in ZBrush, so I spent some time reading up on the different settings and how they worked. So I just wanted to post a new version of this doodle with some…
Chupacabra ZBrush Doodle
I’ve continued my explorations into the ZBrush universe and this is what popped out. I love the freedom to just mindlessly sculpt in this application. Hope you enjoy it. I’ve been into improving my ZBrush skills for about a week now I can say this software is truly amazing and will for sure improve my…
A Fantasy Creature ZBrush Doodle
I’ve continued my exploration within ZBrush 3, and had a one hour doodling session today (I haven’t forgot about my other projects, updates will come shortly on those as well). But I am really falling in love with the intuitive way of working in ZBrush so I will continue investing time to really get confident…