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Innkeeper: The Texture Game is on
At last, here’s a new update of my innkeeper character. Again, it took a little longer than I had expected since my last update, but I’ve had a few commissioned pieces of work that have come in between. Believe it or not, but they take precedence over my personal projects. Anyway, today I got back…
Innkeeper: Now the Fun Can Begin!
I had some time tonight to continue working with this guy, so I finished up the modeling process of this project. Now the fun can begin! Since the last post, I’ve made tweaks all over the character, but I’ve mainly focused on the face to make him look a bit more interesting. Also for these…
Another Innkeeper Session
Here is a few updated images of the progress of my Innkeeper character. I didn’t have time to work with him until today again. But now he is starting to come together after this session. I’ve got rid of the strange pointy belly and added some more volume to it as well as some fat…
A Small Innkeeper Update
I just wanted to post a small update. I’ve had a very busy week so far, so there haven’t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished. I…
Destrachan – Finished
Alright, Destrachan is finished and posted to my 3D Portfolio. I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges. I was about to make some…
Destrachan – Painted and Rigged
Here we go. I finished painting my little guy in ZBrush the other day. So here is the final result rendered in LightWave 3D. When I was at it, I also created an animation rig for him. So I can pose and animate him. Nothing fancy but all the basic controls needed are there. Some…
Destrachan – First Pass of Painting
Just a quick update, I’ve done the first pass of painting on the little guy, so I just wanted to post a progress image. It’s getting decent, but I need one more session to work on him before I am happy with the textures and shading. I have done all painting of the skin texture…
The Pod Bay – Third in the Vue Environment Competition
A few days ago I posted an entry that my image, The Pod Bay, was selected as one of the twelve finalists in the Vue 3D Environment Competition 2007. Today, at Siggraph 2007 the final winners was announced. I was happy and surprised to see that my submission was selected as one of the three…
Destrachan – The Sculpting is Almost There
Let’s see, things are moving forward, so here is just a quick update. I’ve been working on finetuning my sculpting and get some finer details in place. Here is a render of where I am at the moment. I made the render above in Modo by taking my low resolution base mesh and exporting a…
Destrachan – Made a Decent UV Map
When I was halfway through the sculpting phase I decided to improve my UV Layout for my darling. Originally I had settled on letting ZBrush create the UV map for me, using GUV tiles. But then I thought Nah, they don’t look very pretty. ZBrush GUV tiles does create a very nice distortion free UV…