Alright, Destrachan is finished and posted to my 3D Portfolio.
I ended up modeling some sort of dungeon environment to put him in. I could probably have spent some more time with it but I wanted to finish this project, wrap it up and move on to new challenges.
I was about to make some animations with him, but I just have got to many things to complete right now, so I’ve put that part on ice. I might revisit this project in the future and add some animations. Time will tell.
A closer look at the model
Here is a few more renders to easier examine the model without any specific lighting or environment elements to distract from looking at our guy.
To the right you have two textured renders of him from different angles where I have posed him on a stand.
And below we have two images with renders of the model without any texturing at all, to better see all the details I’ve sculpted into him.
Wires and the UV map
And if anyone is interested, here is another two images, one with the UV unwrapped layout I created in LightWave 3D for him side by side with the acutal color map that I painted.
The other image is just an overlayed wireframe from the base mesh I modeled to use as a starting point for my sculpt, on on top of an occluded render of the same mesh with the displacement map applied to it.
I guess that pretty much wraps this project up.
Tonights working music: Anna Ternheim – Separation Road
P.S. Someone recently asked me why I always end my blog postings with the music I’ve been listening to. Simple answer, music is very important to me. It inspires me and I really can’t work efficiently without my music in the background. So the music plays a major part in all the work I create, so that’s why I feel to share the music I choose to help me set the mood for each session. Maybe my taste will influence someone out there to discover new inspirational music.