Character
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Innkeeper: The Texture Game is on
At last, here’s a new update of my innkeeper character. Again, it took a little longer than I had expected since my last update, but I’ve had a few commissioned pieces of work that have come in between. Believe it or not, but they take precedence over my personal projects. Anyway, today I got back…
Innkeeper: Now the Fun Can Begin!
I had some time tonight to continue working with this guy, so I finished up the modeling process of this project. Now the fun can begin! Since the last post, I’ve made tweaks all over the character, but I’ve mainly focused on the face to make him look a bit more interesting. Also for these…
Another Innkeeper Session
Here is a few updated images of the progress of my Innkeeper character. I didn’t have time to work with him until today again. But now he is starting to come together after this session. I’ve got rid of the strange pointy belly and added some more volume to it as well as some fat…
A Small Innkeeper Update
I just wanted to post a small update. I’ve had a very busy week so far, so there haven’t been so much time to work with this guy. But the modeling is starting to get in place. I need one more session with him and then the modeling should be more or less finished. I…
New Character Started – The Innkeeper
I have another new project in the pipeline. A personal project where I want to perfect some techniques of mine. Mainly in creating lots of details in the models while keeping the polygons to a very low amount. But also to some extent texture painting. So here is the first quick draft of a character…
Still Operating on Kat but Here is a Hand Update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – Gets New Anatomy and Topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
Pin-Up Morning Doodle
Sunday morning. I woke up early today, and just felt like spending this lovely morning doodling around a bit in ZBrush. This is what came out after a quick session. It’s based on the character from my last work in progress post which I’ve been working on in LightWave 3D. I just exported her out…
The Art of the Female Anatomy
Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems. This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to…
Cleaning Out My 3D Closet
Time for another blog entry from me. I was taken out of business for a while after going through dental surgery. Nothing I can recommend. Huhuhu! Anyway, I will continue posting on the projects I’ve been working on lately, and probably have one or two of them finished during the next week. But today I…