Work in Progress
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Destrachan – Something Evil Has Begun
I haven’t blogged anything since I got back from my vacation. Things have just been crazy since I got back, which made my personal projects suffer a bit. I’m gonna get back on track now though. To get my juices flowing and get back in the groove I started a new project today (again… hehe)….
Still Operating on Kat but Here is a Hand Update
Well well well, when you get into reworking something like I have done here with Kat’s complete topology it’s bound to take a little bit longer than expected. But here’s a quick update until I’m completely finished with her. Aiming on tomorrow, but you never know. Anyway, here’s an OpenGL screenshot of her new hand…
Katana – Gets New Anatomy and Topology
There has passed some time since my last update of my character Katana. Last time I posted a progress of her I was in the texturing, shading and hair phase. Since then I have improved my skills so much in topology and anatomy so I just couldn’t stand to see her mesh anymore, so I…
The Art of the Female Anatomy
Lately I’ve been dedicating almost all my polygon modeling time towards the art of the female form when I haven’t been ZBrushing or recovering from dental surgery mayhems. This character is going to turn out to be something really special, and I’ll have her finished right next to my Kat(ana) character. I just wanted to…
Cleaning Out My 3D Closet
Time for another blog entry from me. I was taken out of business for a while after going through dental surgery. Nothing I can recommend. Huhuhu! Anyway, I will continue posting on the projects I’ve been working on lately, and probably have one or two of them finished during the next week. But today I…
And We Have Shading
Here’s a quick update of my progress with this female character since yesterday. I finalized the facial features tonight, and started working on the shading and textures. Here’s my current state of her. I’ve finished the eyes and textured them. I’ve also started paint the textures for the skin. There is still some more work…
Cooking Fibers Resulted in a World of Hair
Alright, this piece has continued to progress. I’ve mostly concentrated on the head since the last update. I have tweaked the mouth and eyes a bit more and also finished the ears and attached them to the skull. I still have some finer adjustments left to do on the facial area before I am completely…
Looping in the Face on Katana
I had some other business to take care of, so I had a break for a few days from this piece. Tonight I got back to her again though, and I have made some more progress to her since the last post. I’ve spend this night working on the facial structure, and have been focusing…
Katana, New Female Character Started
I’ve begun working on a new character today. I have a pretty good idea where I’ll take her and how the final image shall look. This will end up as a single still only. I’ve focused a great deal on edgeloop modeling on this one, to finetune my skills in that area. The topology of…
A Female Character Session Has Started
I got back home today, after being on the road for a few days during the Christmas holiday. One of the two December holidays are over anyway. Now I just gotta make it through New Years Eve alive as well and everything will be just excellent. The first thing I did when getting back today,…