CG
Tag archive
Update: The party is over, the Dare to Share Challenge has reached the goal! The price is back to normal again.
All My LScripts are Open Sourced
Today I uploaded the source codes for all versions of all my released LScript plugins for LightWave 3D to Google Code. I’ve been wanting to do that for some time so others can study and learn from my scripts, as well as increasing the reliability to use them in production as they can be tweaked…
Space Marine Concept Art
Here we go again, a very long time has passed without me setting aside time for entries. Anyway, I’ve just delivered my last project for the week, so I decided to take few days and work with personal projects, which also is an excellent opportunity for me to get my journal going again. I’ve been…
Transfer By UV Released
A short post, quick heads up. I just released Transfer By UV, a variation of the recently released Conform By UV Lee Perry-Smith and I put together. We had already talked about getting more data pushed between meshes this way, and when also Timothy Albee asked if Weight Map transfers could be added to the…
Conform By UV Video Tutorial
Lee Perry-Smith (Infinite Realities) has made a really nice mini video tutorial running for around 25 minutes demonstrating the usage of Conform By UV. Lee talks about the different modes, showing how and when to use it and runs through some practical examples with a few character models. Lots of good information if you’re interested…
Conform By UV Released
Here’s another release available for download. Conform By UV is a plugin that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing. The concept behind this LightWave 3D modeler addition is to be able to use a base mesh and conform it to…
Render Presets Plugin for LightWave 3D
I just released Render Presets, another free plugin for LightWave 3D, which lets you manage a library of common rendering related settings to quickly organize, apply or switch between them. This started out as a script I wrote a long time ago when I worked with a project where I constantly needed to change between…
LightWave Core Feature List Revealed
Today NewTek revealed the feature list of LightWave CORE publicly that will be released in Q1 2010. I’m very happy that I joined the beta program of CORE back in march/april and have had the privilege to play, have input, and see this new application develop and take shape during the course of 2009. Very…
ZBrush 3.5 R3 – Hard Surface Doodles
Weekend, and I found some time to explore ZBrush 3.5 R3 which was released last week. I’ve spent a few hours playing around with the new polish, trim and planar brushes for hard surface sculpting. I can’t help continue falling deeper and deeper in love with this application, the new brushes are really awesome. I…
Dinochicken with Modo 401
Just another quick entry with something until I get time to update my portfolio. Here is a CG illustration of a dinochicken, chickenosaur or whatever to call it – I did a few weeks back with modo 401 for the latest issue of the magazine Filter (issue 10, October & November 2009) currently on sale…